Technologies:

Casual Games – Literature

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Recommended Articles

Prensky, M. (2009). H. sapiens digital: From digital immigrants and digital natives to digital wisdom. Innovate: Journal of Online Education, 5(3), 1-9.

Federation Of American Scientists. (2006). Summit of Educational Games: Harnessing the Power of Video Games for Learning. Retrieved Jan. 25, 2010, from Federation of American Scientists, Washington, DC.

Gee, J. P. (2005). Good video games and good learning. Phi Kappa Phi Forum, 85(2), 33-37. Retrieved from Google Scholar database.